Hire a Game Developer who turns your design into a playable game.
Add engineering power to your game without a long search. A pre-vetted game developer builds gameplay, tools and live features in your engine and repo.
- Unity
- Unreal Engine
- C#
- C++
- Blueprints
- Photon
Overview
What does a Game Developer do?
Games are built on deadlines that don't move: a festival demo, a platform feature slot, a seasonal event your players expect. When gameplay code falls behind, designers wait on systems, artists wait on tools, and the frame rate on mid-range phones quietly gets worse with every build.
A dedicated game developer adds the engineering your studio needs. They write gameplay systems in C# for Unity or C++ and Blueprints for Unreal, build UI and input handling, integrate physics, animation and audio, and keep memory, draw calls and load times inside your target hardware budgets. For live games they wire up analytics, ads, in-app purchases and remote config, and they help your build pipeline stay healthy.
AssistHubPro matches you with game engineers who have passed a technical interview and a practical task in your engine. Your developer works in your project, version control and task board, joins your milestone reviews and playtests, and is backed by an Account Manager throughout.
- Gameplay programming
- Unity development
- Unreal Engine work
- UI and menus
- Optimization
Skills and stack
Gameplay, performance and tools, built in your engine.
The day-to-day work your developer owns, in the tools your team already uses.
- Gameplay programmingImplements mechanics, controls, AI behavior and progression systems from your design documents.
- Unity developmentWrites C# systems with ScriptableObjects, the Input System and Addressables in a clean project structure.
- Unreal Engine workBuilds gameplay in C++ and Blueprints using the Gameplay Ability System and UMG for interfaces.
- UI and menusCreates HUDs, menus and store screens that scale across phones, tablets and desktop resolutions.
- OptimizationProfiles CPU, GPU and memory, then cuts draw calls, pools objects and compresses assets for target devices.
- Monetisation and analyticsIntegrates in-app purchases, rewarded ads, remote config and analytics events with clean data.
- Multiplayer featuresAdds leaderboards, matchmaking and networked play with Photon, Netcode or Unreal replication.
- Tools for your teamBuilds editor tools and import pipelines so designers and artists can work without waiting on code.
Tools they already know
- Unity
- Unreal Engine
- C#
- C++
- Blueprints
- Photon
- Perforce
- Plastic SCM
Your developer works in your engine project, version control and task tools with access scoped to the job. You own the code and game assets, and access is removed when the placement ends.
Human vs AI
Why a Game Developer beats AI on its own.
AI tools are quick at first drafts. A dedicated developer turns them into finished work you can trust, inside your business.
| Topic | AI aloneAI tools on their own | Your developerYour Game Developer |
|---|---|---|
| Knows your business | ||
| Knows your business | Starts from zero each timeStarts from a blank prompt every time you ask. | Remembers your clients and preferencesLearns your clients, preferences and way of working, and remembers them. |
| Judgment calls | ||
| Judgment calls | Can be confidently wrongFollows patterns and can sound certain when it is wrong. | Checks facts and asks before actingSpots the exception, checks the facts and asks you before acting. |
| Follow-through | ||
| Follow-through | Waits for the next promptAnswers when asked, then waits for the next prompt. | Owns each task until it is doneOwns the task from start to finish and follows up until it is done. |
| Relationships | ||
| Relationships | Can't build trustCan't build trust with the people you work with. | Part of your team to clientsTalks to your clients, vendors and team like part of your company. |
| Works in your tools | ||
| Works in your tools | Output needs copying overNeeds someone to copy its output into your systems. | Works inside your accountsWorks inside your accounts, with access you control. |
| Accountability | ||
| Accountability | Nobody stands behind itNobody stands behind the result. | Reports to you, with a free rematchYour developer reports to you, backed by an Account Manager and a free rematch. |
The best of both. Your developer can use AI tools to draft, research and summarize faster, then checks every result before it reaches you or your clients.
How hiring works
From first call to first commit.
Every developer is checked before you meet them, so your interviews are only with strong candidates.
Step 1
Free consultation
30 minutes on your game, engine and team setup.
Step 2
Matched shortlist
Pre-vetted developers who fit your stack, hours and budget.
Step 3
Vetted for you
Engine technical interview · Practical gameplay task · Code review exercise · Communication and overlap
Step 4
Start working
A kick-off call sets up access and routines, and work starts.
Cost
What a Game Developer could cost you.
No pricing grid to squeeze into. We scope the role, hours and experience with you, then quote exactly that.
- Part-timeA few focused hours a day.
- Full-timeOne developer, dedicated to you.
- TeamSeveral roles, managed together.
Example yearly cost, full-time
$100,000 salary + 30% benefits and overhead
$30/hr × 40 hrs × 52 weeks
Illustrative figures only. Your quote depends on experience and hours. Try the savings calculator.
Projects
Bigger projects you can hand over.
Once your developer knows the project, they can take on the engineering that sets the game up for its next stage.
Platform ports
Brings your game to new platforms, adapting input, UI and performance budgets for each.
Engine upgrades
Moves projects to newer Unity or Unreal versions, fixing deprecated APIs and broken assets.
Game architecture
Restructures tangled scripts into modular, data-driven systems that scale with content.
Automated builds
Sets up build machines, automated tests and nightly builds with Unity Build Automation, Jenkins or GitHub Actions.
- Pre-vettedInterview and skills test first.
- Account ManagerOne named person, always.
- Free rematchNo questions asked.
- Your game, your IPCode, tools and assets created during the placement are your intellectual property.
FAQ
Hiring a Game Developer: your questions.
Which engines and versions do your game developers use?
Unity with C# and Unreal Engine with C++ and Blueprints are the most common. Some developers also work with Godot or custom engines. Tell us your engine, version and target platforms and we match to them.
Will they work within our sprints and milestones?
Yes. They take tasks from your board, join stand-ups, milestone reviews and playtests, and submit changes through your version control and review process.
How much overlap with our studio hours can we get?
You choose the hours. We agree shared time for meetings and playtests up front, and match developers who can work to it.
How quickly can a game developer start?
You can be interviewing pre-vetted candidates within days of the free consultation. Once you choose, project and version control access are set up at kick-off so they can start on a first task right away.
Who owns the code and assets?
You do. Everything produced during the placement is your intellectual property, stored in your repositories.
Can they join a game already in production?
Yes. They begin by learning your project structure and conventions, fixing smaller bugs and then picking up larger systems.
Can we add more developers before launch?
Yes. Your Account Manager can add game developers, 3D animators, testers or designers, part-time or full-time, so you can scale up for launch.
What if the developer isn't right for our game?
Tell your Account Manager and we'll match you with someone new at no cost, no questions asked.
Hire a Game Developer with AssistHubPro.
A free 30-minute consultation and a real reply within 24 hours. No obligation.
- 1We reply within 24 hoursA real person reads every request and replies with a clear next step.
- 2Free 30-minute consultationWe scope the role, the hours and the tools you use.
- 3Meet your matchesInterview pre-vetted developers and choose who joins.
- Pre-vetted
- Free rematch
- Account Manager

